Kid Peligro

Kid Peligro

Thursday, October 24, 2013

ADCC 2013 Final Thoughts



After watching another edition of the greatest submission grappling event on earth some final thoughts.

ADCC continues to set the standard for high level submission grappling, it shows that ADCC is not Jiu-Jitsu nor wrestling nor Sambo but it's own modality and if you want to be successful you better learn to play that game. Romulo Barral was perfectly correct to state that: "I didn't play Jiu-Jitsu, I played ADCC." (read more)


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1 comment:

  1. The negative point for pulling guard has to be seriously reviewed, there were many matches that ended up being snorefest on the feet as neither competitor couldn't take each other down. Sometimes the matches lasted 10-15 mins without hitting the mat.

    I understand the negative point for guard pulling is meant to promote better takedown skills. However, I think a more effective reward system would be:

    1. Raise the point for a successful takedown (that lands in guard or half) from the 2-points currently used, to 3-points.
    As for a successful takedown that lands outside the guard, the current 4-points system should stay.

    2. ADCC can also further adjust the point system for rewarding only 1 point for a successful sweep that ends in guard/half, and 3-points for a sweep that passes the guard.

    The negative point for guard pulling can be abolished if the above reward system is in place. Same objective, similar outcome and less 'sloppy wrestling' as the matches hit the ground hit the ground faster and stay there longer.

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